Highscoring

The following is an overly indepth guide to highscoring. This guide expects you to have some understanding of the game and how OTK team comps operate. There will be very little deck construction, perk builds and combat breakdowns in this guide, instead we will be going into an extremely detailed breakdown of the mechanics of the game and how they are used to highscore. This guide also utilizes mods for various reasons. If you are uncomfortable with mods or unable to, this is probably not going to help you very much.

Highscoring is relatively static. There are certain actions we can take that are simply worth more score, and deviating from them is a direct score loss. For the purposes of this guide, we will assume you are trying to max score, however it’s good to remember that this is only a guideline, and you can play the game however you want.

Lastly, this guide was built on the shoulders of the giants that came before me. A lot of this work was ripped from the overburdened backs of the lovely people in the Official Discord. If you have questions, please come abuse us over there, we are terribly bored and have nothing better to do.

The calculation for score is as follows:

This means.

1: Simply visiting a node increases score. Therefore the route with the most possible nodes is taken.

2: Combat performance (the thermometer in the middle of the screen) is maximized to “Great” every fight. This means most combats are finished by turn 2 and some must be finished on turn 1.

3: Experience gains must be maximised. This is discussed at length later.

4: Character deaths lower score. Don’t die.

5: Bosses are worth more score and so a route with the maximum boss kill count is taken.

6: Harder corruptors are worth more score, so corruptors are always taken.

7: Win the run.

8: Multiplied for the madness difficulty

score = (

(visitedNodes - 3) x 36

+ combatExpertise x13

+ experience/2

- totalDeaths x 100

+ bossesKilled x 80

+ easyCorruptors x 40

+ averageCorruptors x 80

+ hardCorruptors x 130

+ extremeCorruptors x 200

+ 500 for completion

)

*(1+madnessMultiplier%)

The path we take, the nodes we visit, the answers we give, and everything in between is planned out for us and until someone proves there is a better path, this route will remain static. If you do not care about our logic you can skip straight to the Node Guide. Otherwise, we get on with it.

This guide is up to date as of 1.7.3