Act 3
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Town!
There is a skillcheck for 11 and one for 9, if you cannot meet these with your current deck, you will need to add overly mana-costed cards to your decks.
Save a little bit of gold (at least 300) for the bargain at aqua_11
You will need to have cards for the hydra speed problem this act too, as a reminder you need 26 speed to go ahead of the boss.
The highest score you can have at this point is (probably) 85,670. If youre a little bit below this score, its ok! We will make up for it this act. Its also time to start thinking about Combat RNG. If you feel like a combat is worth less XP than it should be, run it back with a better seed.
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Standard corruptor fight. Jade scarab. This is also the node before the hardest event on our path.
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We are pre clamp so this is a lot of XP. We are going to [Bet] and must crit succeed requiring a whopping 11. Expect to spend a long time here.
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Corruptor fight. Jade scarab. If you chose shop as your corruptor reward, you must remember that the next node requires 500 gold to start the check we want, so do not overspend.
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If we are post clamp, then all options are the same. If we are pre clamp, crit succeed the [Bargain]. 9 required. 500 Gold needed to click bargain here.
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Congratulations on getting past the event gauntlet! This is just a corruptor fight. Don’t forget your scarab.
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[Loot] gives us the most XP, extra loot, a pile of gold, and a combat with 4 enemies. Unquestionably the best choice here. Unique character interactions miss the combat so don’t do them. No scarab because it’s an event combat.
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Corruptor fight. Jade Scarab. :)
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Rift fight! Nice and easy, no scarab. Last node before the cave entry skill check.
Note! Taking items will change check outcomes!
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Always [Jump] and we are trying to fail, but not critically fail. The lower path in the cave is worth more score, but a crit fail gives us a wound.
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Corruptor fight. Scarab.
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Corruptor. Scarab.
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All unique character interactions are better and equal. If none, then either [combat] or [burn] is the same, but don't chose burn if you rely on wet.
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Lots of choices here sometimes.
Thuls choice removes enemies from combat, do not do this as this reduces our XP gain.
Every other unique character interaction is max XP.
[Rest] is worth the same XP, but requires a roll so is harder. Crit is not better.
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Last jade scarab of the run!
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Hydra time! You need 26 speed to go first. These bad boys are neither immune to slow nor shackle, as long as you went first ;)