Carry
Our only goal is to deal damage. Often we start with Holy or Slashing and sometimes transition to Slashing, Blunt, or Fire. Laia has especially easy access to Zeal and Burn so will frequently use them as a damage boost.
Traits
Level 2 - Excaliburn if you are doing Zeal. Often you can skip this trait entirely.
Level 3 - Either can work. Duality - gives energy, Zealotry makes zeal stronger.
Level 4 - Heavenly Justice - AoE Sanctify, Strong damage, great finisher.
Level 5 - Depends on your level 3. Beacon of Light if you chose Duality for more energy and Sanctify. Righteous Flame if you chose Zealotry.
Strong Partners
Cornelius for bonus Burn/Support Tools
Heiner for Fortify/Burn Synergies
Fast Scouts
Battery Mages
Nez and Regi for Bless application
Gustav and Bree for Sharp Application
Items
Fury and other damage auras
Draw(Continuum blade)
Lava Axe (If you want to do fire stuff)
Sanctify (If relevant)
Dimensional Crystal
Pets
Matey and Rifty (multi attacks)
Betty (Easy to Corrupt)
Cuby (Holy)
Perks
Click the links for a copy of the perklist.
As Warriors have easy access to Fury, the Fury perks will be taken to allow for an extremely strong end-game list with any attacks/spells. Fade is an acceptable damage card when combined with Whirlwind/Holy Storm/Carnage and so the Stealth Perk is taken. Points can be taken out of Speed or burn, to fit the compositions needs (gold/shards/resistances).
Slashing Carry
This list leans on slashing as its primary mode of damage throughout the run. Sharpen is taken due to no end game plans of transforming.
Holy Carry
Holy damage has a rough top end, so leaning into Fury, Powerful and Bless in a heavy way will be necessary to get the end game damage required. Holy builds have a bonus of being stronger in slower comps that are not looking to get fast kills, due to Sanctify healing.
Blunt/Fire Transform
This list perks into either early slashing or holy depending on which is preffered, and aims to transform mid-late game into Blunt or Fire. Early game bless is important to getting her off the ground, and Fortify perks are taken for after transformation, which will supplement the bless application into the late game.
Decks
3 Cards have been left out for expected divination results, card rewards, and madness level. In non-sharp lists, bless is leaned on as the main source of flat scaling for damage. Lay on paws is a fantastic bless applicator, and heals for extremely large amounts. Lay on Paws will often stay in our deck until act 4
Act 1 Decks
Act 4 Decks